The next level : video gaming, cognition and motivation in surgical simulator training
Author: Schlickum, Marcus
Date: 2015-05-29
Location: Birkeaulan 2, Karolinska University Hospital, Huddinge
Time: 10.00
Department: Inst för klinisk vetenskap, intervention och teknik / Dept of Clinical Science, Intervention and Technology
Abstract
Image guided surgery uses small incisions or existing entry ports of the body in order to
decrease surgical trauma which will hopefully lead to less infections, complications and
number of days needed in the hospital. It is associated with great difficulties and a steep
learning curve due to several reasons such as inverted movements and 2D representation of
the operating area. In order to excel in minimal invasive surgery a large amount of training is
required which has spurred the rise of virtual reality (VR) surgical simulators offering a safe
training environment with the possibility of customized scenarios and quantifiable feedback.
Another advantage with VR simulators is easily conducted research due to objective assessment of performance and standardized task content and scenarios. Previous research has identified visual-spatial ability, the ability to mentally rotate and manipulate objects as well as visual working memory, the ability to hold visual information during a delay and recall that information, to be important for simulator training and performance. Video gaming experience has also been identified as an important background factor.
This thesis consists of work derived from four studies that all take advantage of VR simulators as a tool for investigating which individual factors are needed for performance and training of minimal invasive surgery and whether or not they can be altered.
In the first study the hypothesis was that the importance of visual-spatial ability (VSA) and visual working memory (VWM) would differ with different simulator task content. 25 subjects were tested for VSA, VWM and performance in three different simulators. A multivariate analysis showed that the importance differed; one task seemed to be more visually loaded than the others.
That result was followed up in study II that examined whether it was possible to actually improve simulator performance by video game training and if the transfer effect differed according to simulator and video game task content. 30 subjects were matched and randomized into training with a 2D chess game or a 3D first person shooter game for five weeks, pre and post training subjects were tested with two different simulators. A control group consisting of 10 subjects was also tested. There was a transfer effect, surprisingly also from the 2D game.
Suspicions about a general cognitive workload lead to the aim in study III that investigated whether simulator performance would predict written examinations results. 158 subjects were tested in a simulator and a written examination in basic surgery.
There was a performanceexamination correlation in female but not male subjects, which lead to study IV that investigated the role of motivation for surgical performance. In study IV, 30 subjects were tested for motivation while training in a surgical simulator. Motivation as defined by the selfdetermination theory correlated only in male subjects to performance when highly motivated medical students were examined. It appeared to be less important for performance than visual spatial ability. Training in surgical simulators enhanced subjects’ interest in choosing surgery as a future work field.
The thesis identifies the importance of certain background factors and suggests alternate means of minimal invasive training that will meet the requirements of tomorrow´s surgeons, taking surgical training to the next level.
Another advantage with VR simulators is easily conducted research due to objective assessment of performance and standardized task content and scenarios. Previous research has identified visual-spatial ability, the ability to mentally rotate and manipulate objects as well as visual working memory, the ability to hold visual information during a delay and recall that information, to be important for simulator training and performance. Video gaming experience has also been identified as an important background factor.
This thesis consists of work derived from four studies that all take advantage of VR simulators as a tool for investigating which individual factors are needed for performance and training of minimal invasive surgery and whether or not they can be altered.
In the first study the hypothesis was that the importance of visual-spatial ability (VSA) and visual working memory (VWM) would differ with different simulator task content. 25 subjects were tested for VSA, VWM and performance in three different simulators. A multivariate analysis showed that the importance differed; one task seemed to be more visually loaded than the others.
That result was followed up in study II that examined whether it was possible to actually improve simulator performance by video game training and if the transfer effect differed according to simulator and video game task content. 30 subjects were matched and randomized into training with a 2D chess game or a 3D first person shooter game for five weeks, pre and post training subjects were tested with two different simulators. A control group consisting of 10 subjects was also tested. There was a transfer effect, surprisingly also from the 2D game.
Suspicions about a general cognitive workload lead to the aim in study III that investigated whether simulator performance would predict written examinations results. 158 subjects were tested in a simulator and a written examination in basic surgery.
There was a performanceexamination correlation in female but not male subjects, which lead to study IV that investigated the role of motivation for surgical performance. In study IV, 30 subjects were tested for motivation while training in a surgical simulator. Motivation as defined by the selfdetermination theory correlated only in male subjects to performance when highly motivated medical students were examined. It appeared to be less important for performance than visual spatial ability. Training in surgical simulators enhanced subjects’ interest in choosing surgery as a future work field.
The thesis identifies the importance of certain background factors and suggests alternate means of minimal invasive training that will meet the requirements of tomorrow´s surgeons, taking surgical training to the next level.
List of papers:
I. Schlickum M, Hedman L, Enochsson L, Henningsohn L, Kjellin A, Felländer-Tsai L. Surgical simulation tasks challenge visual working memory and visual-spatial ability differently. World J Surg. 2011 Apr;35(4):710-5.
Fulltext (DOI)
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II. Schlickum MK, Hedman L, Enochsson L, Kjellin A, Felländer-Tsai L. Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study. World J Surg. 2009; 33:2360-2367.
Fulltext (DOI)
Pubmed
View record in Web of Science®
III. Schlickum M, Felländer-Tsai L, Hedman L, Henningsohn L. Endourological simulator performance in female but not male medical students predicts written examination results in basic surgery. Scand J Urol. 2013 Feb;47(1):38-42
Fulltext (DOI)
Pubmed
View record in Web of Science®
IV. Schlickum M, Hedman L, Felländer-Tsai L. Motivation during surgical simulator training differs among medical students - an analysis of background variables. [Manuscript]
I. Schlickum M, Hedman L, Enochsson L, Henningsohn L, Kjellin A, Felländer-Tsai L. Surgical simulation tasks challenge visual working memory and visual-spatial ability differently. World J Surg. 2011 Apr;35(4):710-5.
Fulltext (DOI)
Pubmed
View record in Web of Science®
II. Schlickum MK, Hedman L, Enochsson L, Kjellin A, Felländer-Tsai L. Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study. World J Surg. 2009; 33:2360-2367.
Fulltext (DOI)
Pubmed
View record in Web of Science®
III. Schlickum M, Felländer-Tsai L, Hedman L, Henningsohn L. Endourological simulator performance in female but not male medical students predicts written examination results in basic surgery. Scand J Urol. 2013 Feb;47(1):38-42
Fulltext (DOI)
Pubmed
View record in Web of Science®
IV. Schlickum M, Hedman L, Felländer-Tsai L. Motivation during surgical simulator training differs among medical students - an analysis of background variables. [Manuscript]
Institution: Karolinska Institutet
Supervisor: Felländer-Tsai, Li
Issue date: 2015-05-08
Rights:
Publication year: 2015
ISBN: 978-91-7549-923-9
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